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Version 0.3716-may-2023This version saw a little bit action on the help screens. Plus, the WEIRD WEIRD graphics mode of the Apple II ate a lot of memory, which, if you do it properly, is no longer wasted.
MD5: a8986fd4aee17fea818d218268c98d35
MD5: 4fefa2b91a8cef89a23ab44310fea15f
MD5: ac9f6334e5ae448df3fb633dfb317d52
Version 0.3628-jan-2023The "Welcome interested developers" release! Not that many features which are of use to the casual gamer, but under the hood, the code has matured. Now it is even possible to build a backend library to run the magic of Magnetic Scrolls with 3rd party frontends! Looking forward to it!!
MD5: 9926de7ae7632197a8753345ff3798a8
MD5: 5984f4804646d568653062d08df7f495
MD5: 33c11c269818563b18d67d942c57ddbb
Version 0.3524-jan-2023Lots of cleanup. The memory consumption was reduced and the interface between the frontend and the engine has gotten cleaner. Oh, and there is a more stable savegame for Atari and Apple available.
MD5: 670667afa9c1e53f4220c74b8e9ae9df
MD5: eb18cdd0d966185cb398ff6e64ab4d37
MD5: 20df52df5135e83e85e7b6910233cbc0
Version 0.3426-apr-2022Last release's new -nodoc feature proved to be quite popular. It did not take long for the first users to point out a flaw, so this is a bugfix-release. In addition to this, the documentation was updated.
MD5: ff56efac6aa7afb71dc7bb8940a04c89
MD5: 37ac538e54f2fc5227ba677d1e9d39e7
MD5: 0712dbbb7414e6c491b484a32a766962
Version 0.3314-apr-2022Welcome back friends! A long time has passed since the last release, has it not? Have you tried playing online over at http://magneticscrolls.net yet? You will notice that said website already had the latest release for some time, but now it is time to open it up to the public. It includes a couple of bug fixes. And an experimental new file format for save-games, which can be activated at compile time. Oh! And there is also the -nodoc feature, which lets players play without the manual...
MD5: a450afc4416b45913ad89b3d77ed98e1
MD5: ce15332304298040b0286677cf336f98
MD5: 21713422f2eb6e43601471d02ab3aa04
Version 0.3222-jul-2021Welcome to the WOZ release! This one lets you play from images in said format, if you fancy the original Apple II releases! It also saw some code cleanup under the hood. So enjoy it! Do not forget to check out the -dumpmag and -dumpgfx commandline options! Finally, a big shoutout to James, Hendrik and John. (In no particular order). You guys helped me a lot with this release.
MD5: c153195e0ed5dab4ff4595f0eba103a8
MD5: f6c19890b24229084ea1c3412609ec2b
MD5: 03044f7ac6efad7cf77af78c92817c7b
Version 0.3123-jun-2021Welcome, Apple II enthusiasts! This release is able to read the game data from .NIB and .2MG image files. Corruption came with some interesting graphics as well, so check it out. Speaking of Graphics: I improved the sixel mode. (Thank you James!) On top of that, I added the -dumpmag and -dumpgfx commandline parameters. As the name suggests, they can be used to create conveniant game containers out of image files.
MD5: 3388a06f15ddec6b26f38cdf1d7fd323
MD5: a99796d2c831d62b277a7b44eeb93a8d
MD5: 15d61d32c233bf7cc514ae0dc58d2cd0
Version 0.3031-jan-2021This is a code cleanup release. It includes lots of bug fixes. For example: A picture from 'Fish!' was missing. What a shame. In addtion to this, I also took the liberty of cleaning up the website a little bit. Hope you like it. :)
MD5: 2823cf00470e57b3c75f088759d1c360
MD5: 6cfb7d05d354382f3d31a929bc75d01c
MD5: 9a69c7d8bc14c4d67bfe5bbe3b5ae58f
Version 0.2924-dec-2020Welcome to the "Night before Christmas" Release of dMagnetic! This one allows players to use ATR images from the AtariXL and Atari800 releases of the games. In addtition to this, a new graphics vmode has been added: UTF. It works on more terminals than the sixel mode and allows more people to enjoy the beautiful pictures!
MD5: 9b66dab9cc56792f794ca7ea516b82ed
MD5: 01564d47349de31dc56be9a27016d5e0
MD5: 3de0acbeb05151564dac0db7b9b3e324
Version 0.2828-nov-2020This is the Spectrum and the Archimedes release. Users now have the opportunity to play Magnetic Scrolls' games from the Spectrum128, Spectrum+3 and the Acorn Archimedes disk images. What remarkable pieces of hardware they were. Enjoy!
MD5: b4c1971465b065c32fe40bc0d744f53a
MD5: e02c9dbf085edcd1456880621b36fcf3
MD5: 020f4755bb4cc0b703e3050396a735e0
Version 0.2701-nov-2020Unfortunately, the last release (0.26) had a severe bug. Which allowed Amstrad CPC enthusiasts to play the old games, but nobody else. This bug has been fixed now.
MD5: a2621eece29dee135ea7f86600f964c1
MD5: 6489809ca7c015be3aae658a4c4c13fa
MD5: f7620167d0f1b6fd6b31d9c3cb9c2fb7
Version 0.2631-oct-2020BUGGY VERSION! DO NOT USEThis release enables Amstrad CPC enthusiasts to replay the games by loading the game binaries from DSK image files. The awesome pictures have been preserved, and offer a nostalgic experience.
MD5: c4d283a84addaf34290e2340e59d2bed
MD5: 09803c8ec9dbe0d078e8fdb829877bd5
MD5: a6fab677d8ac7899d775ec60ee835b0c
Version 0.2526-jul-2020This release saw some internal updates. The post-compilation check works more stable now, and the RGB channels have been upgraded from 3 Bits to 10 Bits. Colours look much more lively now. Just try for yourself!
MD5: 2ab30003ddefd9effa9e7d4d61075b8d
MD5: dda9fe99584fe7635f68f9c7b0587c89
MD5: 8289edcb82f990f473b61ff1c19ed3d5
Version 0.2411-jul-2020This is the Commodore 64 release. It is now possible to use .d64 images to play the games. The graphics have their very own, distinct aesthetic. Just try it out for yourself!
MD5: 81918895949d2dbd33d1c20aba639bab
MD5: 65d29b8b116ebb21695e26411fecc7a9
MD5: a87d7869d031cf729da7f1232254e484
Version 0.2306-jun-2020This release saw major improvements when playing the original games from the MS DOS releases. The images packaged in there used a slightly different format than the AMIGA versions, resulting in muted colours when playing with the LOW ANSI output.
An alternative algorithm has been introduced, called -vmode low_ansi2, resulting in much more colourful, nuanced pictures. Just have a look yourself!

MD5: 75b7257b8ce07225f1b31efc9930bd3e
MD5: 04021211f21bb07ead3be71bd060a8bb
MD5: 756fbd6269ba23874df345306560a77f
Version 0.2213-feb-2020This release saw MAJOR additions. Not only allows the new "sixel" mode for better looking graphics (in certain terminal emulators), but also the game binaries from "Wonderland" and "The Magnetic Scrolls Collection Volume 1" can be used to play the game directly. Those contained images for playing with EGA graphics. Using the new parameter -ega, it is now possible to enjoy those.
MD5: 6790ee73ece78cf9c3d19c6a315b7afc
MD5: 8ceb6192cdb9c8f3f2e73d6553c3905a
MD5: e33704f44b8e76b2364d25f5a3868fd4
Version 0.2118-jan-2020The previous version had some leftover debugging-code, which was creating a debug.mag file under certain circumstances. My deepest apologies. To make up for it, this version supports the MS DOS binaries from "Corruption" as well as "Fish!". Enjoy!
MD5: ba9702c92312f6458aeb5b67b769695a
MD5: c8e5034d9233e4fbf3d67265284a1227
MD5: a4668e2d31e6191b2c408f445a40165b
Version 0.2015-jan-2020This version is the 'Jinxter' release. It is now possible to play with the original MS-DOS binaries, and load old save games. Not only that: A bug in the sliding puzzle has also been fixed. It is solvable now.
MD5: 5f9fabc801fdeca0387750f10ec94c52
MD5: 9ca2970741b45f47960542f31e8c6818
MD5: f4cf14b677eacaa5f8cb5e5e4d3c334e
Version 0.1927-dec-2019This version is capable of natively reading the binaries from the MS-DOS version of "The Pawn" and "The Guild Of Thieves". This allowed for showing the beautiful title screens, but also necessated in a new vmode high_ansi2. It is hard to explain what it means, so just check it out yourself. (Just start -vmode high_ansi2).
Additionally, the Random Generator was given an overhaul. It is now possible, with "-rmode real" to have a completely new gaming experience.
MD5: 86b2e3a18f38420ac094c3e537c98240
MD5: 33b853efb861da914aa6f2cd9c654f3d
MD5: 166b1704a2c7add6e0e28bcd6e28e31c
Version 0.1811-nov-2019Version 0.17 had an issue with the graphics: Certain installations were not showing any of them, due to the fact that there were two parameters in the .ini file that had no default values. At the same time, I took the liberty of removing some glitches in the textual output.dMagnetic_0.18.tar.bz2
MD5: 05c0f2d2c0eb8cecb122624822b537cb
MD5: c737e3e22f42cc83d9ab04c0003d6ebe
Version 0.1728-jul-2019Now that I am a member of the Guild of Thieves, I finally found some time to tweak the low ansi output a little bit. It looks awesome, and I will upload a bunch of new screenshots soon.dMagnetic_0.17.tar.gz
MD5: e5228a6d0432ae6dc4184726fb47225f
Version 0.1606-jul-2019One user told me that he was not as pleased with the word wrap as one might think. Now, it is possible to read the text left-, block-, and right-aligned. (Whereas the last one is not really recommened. You see! ;) )dMagnetic_0.16.tar.gz
MD5: 75768513c2c8737a09136efd7f539b0f
Version 0.1508-jun-2019So far, I have been mauled by a bear, eaten by viscious rats, choked by a constrictor, buried alive (because I tried hiding in a casket), stood on a square of the wrong color, beaten in hand-to-hand combat by an old frail man, and drowned because I did not drop the statue. Oh, and I also kicked the bucket.
This version allows for configuration of the characters used for the low ansi and monochrome renderer. There, I also applied some subtle changes. Looks great!
MD5: 2e7e7aa88bb93da5734ea055ee6d663b
Version 0.1430-may-2019This version removed some graphical glitches in the pictures and the textual output.dMagnetic_0.14.tar.gz
MD5: 637551533b7d61013a73930ff2e1e9f5
Version 0.1324-may-2019This version made the "low ansi" mode the default output mode. It works on all terminals, across all Unix platforms (old and new). If you prefer to have the richest amount of colors, feel free to use the "-vmode high_ansi" command line option.dMagnetic_0.13.tar.gz
MD5: 496040ffb0d71b9a33c8f1a38073fec5
Version 0.1221-may-2019This version increased the amount of characters that are used for the low ansi mode. Pictures look much smoother and cleaner, even in low resolutions.dMagnetic_0.12.tar.gz
MD5: 58deaf067b46b4c6e1e141dfad44a8fb
Version 0.1119-may-2019This version has an updated manpage, and can be build with BSD make. To ease access, the command line options were streamlined. There is also the possibility to write logfiles of your adventures.dMagnetic_0.11.tar.gz
MD5: c084c1e3c8cdab70b4723aa37ec42027
Version 0.1017-may-2019This version saw lots of improvement on the low ansi output. I also added the possibility to set the graphics mode from the command line, for those who really want to try it out.dMagnetic_0.10.tar.gz
MD5: 91682a13578ff5ea0ff25119b0aa1f39
Version 0.0904-may-2019Due to popular request, I tried my hand in connecting the engine to the GLK standard interface. It works!dMagnetic_0.09.tar.gz
MD5: 9bc968603460ea6b6932ef10b55a119b
Version 0.0830-apr-2019This version saw a little bit of code cleanup. Graphics for "Corruption" and "Wonderland" are working. There was also a crash when trying to save the game with an empty filename. That has been fixed.dMagnetic_0.08.tar.gz
MD5: d3574eec65463488379142d485d7c3ab
Version 0.0728-apr-2019This version allows for playing through "Myth". Thus, all Magnetic Scrolls games are supported by this Interpreter! Enjoy!!dMagnetic_0.07.tar.gz
MD5: 2509259d98f05edd3e9f685582f16c31
Version 0.0628-apr-2019This version allows you to delve down into the rabbit's hole, and finish "Wonderland". Unfortunately, the graphics do not work, yet. But the story is as weird as you'd think. The code looks awful.dMagnetic_0.06.tar.gz
MD5: 992ea0f8f6de195631fe0b8b184fc054
Version 0.0527-apr-2019Due to popular demand, I started working on "Corruption". Which is possible to finish. "Myth", and "Fish!" can be started, but I cannot guarantee that you will be able to play them through. For this game, the graphic format changed, and I will have to figure out what it is before I can support it.
I also did some stabilization for "The Pawn" and "Jinxter". The code looks awful now.
MD5: b3338aefa41463a64b9e7934be5a8f7b
Version 0.04 22-apr-2019The second release today... The last one was at 3AM. Just a little code cleanup. The default compiler settings are compiling with higher optimizations and full Warning flags. Just a little something extra. dMagnetic_0.04.tar.gz
MD5: 8cbc6be42d81bca2288c662014f98399
Version 0.0322-apr-2019This version saw more bugfixes. And I finshed playing Jinxter, albeit with only 185 of 205 points. I do not know if that is the end of the game, the virtual machine behaves bit-exact to the Magnetic2.3 version. Get the binaries from The magnetic scrolls memorial.dMagnetic_0.03.tar.gz
MD5: 97e4010d700a5c4ad4e4eb59dc6322ca
Version 0.0219-apr-2019This version saw some bugfixes. I even started working on the documentation, and I strolled into "The Guild"'s castle. I cannot guarantee that it is possible to finish the game. Get the binaries from The magnetic scrolls memorial. Oh, and the low ansi renderer looks much better now.dMagnetic_0.02.tar.gz
MD5: 4a1e5566d8149f5077bb182a054a60ce
Version 0.0114-apr-2019This is the initial release. It is possible to play through "The Pawn", but you will have to grab the .mag and .gfx binaries from The magnetic scrolls memorial . And I cannot guarantee that the game will not crash on you. Sorry.dMagnetic_0.01.tar.gz
MD5: 3b65ee0fd977538a16a15da5e8c470d5