Version 0.37 | 16-may-2023 | This version saw a little bit action on the help screens. Plus, the WEIRD WEIRD graphics mode of the Apple II ate a lot of memory, which, if you do it properly, is no longer wasted.
| dMagnetic_0.37.tar.bz2 dMagnetic_0.37_documentation.tar.bz2 dMagnetic_037.pdf
| MD5: a8986fd4aee17fea818d218268c98d35 MD5: 4fefa2b91a8cef89a23ab44310fea15f MD5: ac9f6334e5ae448df3fb633dfb317d52
|
Version 0.36 | 28-jan-2023 | The "Welcome interested developers" release! Not that many features which are of use to the casual gamer, but under the hood, the code has matured. Now it is even possible to build a backend library to run the magic of Magnetic Scrolls with 3rd party frontends! Looking forward to it!!
| dMagnetic_0.36.tar.bz2 dMagnetic_0.36_documentation.tar.bz2 dMagnetic_036.pdf
| MD5: 9926de7ae7632197a8753345ff3798a8 MD5: 5984f4804646d568653062d08df7f495 MD5: 33c11c269818563b18d67d942c57ddbb
|
Version 0.35 | 24-jan-2023 | Lots of cleanup. The memory consumption was reduced and the interface between the frontend and the engine has gotten cleaner. Oh, and there is a more stable savegame for Atari and Apple available.
| dMagnetic_0.35.tar.bz2 dMagnetic_0.35_documentation.tar.bz2 dMagnetic_035.pdf
| MD5: 670667afa9c1e53f4220c74b8e9ae9df MD5: eb18cdd0d966185cb398ff6e64ab4d37 MD5: 20df52df5135e83e85e7b6910233cbc0
|
Version 0.34 | 26-apr-2022 | Last release's new -nodoc feature proved to be quite popular. It did not take long for the first users to point out a flaw, so this is a bugfix-release. In addition to this, the documentation was updated.
| dMagnetic_0.34.tar.bz2 dMagnetic_0.34_documentation.tar.bz2 dMagnetic_034.pdf
| MD5: ff56efac6aa7afb71dc7bb8940a04c89 MD5: 37ac538e54f2fc5227ba677d1e9d39e7 MD5: 0712dbbb7414e6c491b484a32a766962
|
Version 0.33 | 14-apr-2022 | Welcome back friends! A long time has passed since the last release, has it not? Have you tried playing online over at http://magneticscrolls.net yet? You will notice that said website already had the latest release for some time, but now it is time to open it up to the public. It includes a couple of bug fixes. And an experimental new file format for save-games, which can be activated at compile time. Oh! And there is also the -nodoc feature, which lets players play without the manual...
| dMagnetic_0.33.tar.bz2 dMagnetic_0.33_documentation.tar.bz2 dMagnetic_033.pdf
| MD5: a450afc4416b45913ad89b3d77ed98e1 MD5: ce15332304298040b0286677cf336f98 MD5: 21713422f2eb6e43601471d02ab3aa04
|
Version 0.32 | 22-jul-2021 | Welcome to the WOZ release! This one lets you play from images in said format, if you fancy the original Apple II releases! It also saw some code cleanup under the hood. So enjoy it! Do not forget to check out the -dumpmag and -dumpgfx commandline options! Finally, a big shoutout to James, Hendrik and John. (In no particular order). You guys helped me a lot with this release.
| dMagnetic_0.32.tar.bz2 dMagnetic_0.32_documentation.tar.bz2 dMagnetic_032.pdf
| MD5: c153195e0ed5dab4ff4595f0eba103a8 MD5: f6c19890b24229084ea1c3412609ec2b MD5: 03044f7ac6efad7cf77af78c92817c7b
|
Version 0.31 | 23-jun-2021 | Welcome, Apple II enthusiasts! This release is able to read the game data from .NIB and .2MG image files. Corruption came with some interesting graphics as well, so check it out. Speaking of Graphics: I improved the sixel mode. (Thank you James!) On top of that, I added the -dumpmag and -dumpgfx commandline parameters. As the name suggests, they can be used to create conveniant game containers out of image files.
| dMagnetic_0.31.tar.bz2 dMagnetic_0.31_documentation.tar.bz2 dMagnetic_031.pdf
| MD5: 3388a06f15ddec6b26f38cdf1d7fd323 MD5: a99796d2c831d62b277a7b44eeb93a8d MD5: 15d61d32c233bf7cc514ae0dc58d2cd0
|
Version 0.30 | 31-jan-2021 | This is a code cleanup release. It includes lots of bug fixes. For example: A picture from 'Fish!' was missing. What a shame. In addtion to this, I also took the liberty of cleaning up the website a little bit. Hope you like it. :)
| dMagnetic_0.30.tar.bz2 dMagnetic_0.30_documentation.tar.bz2 dMagnetic_030.pdf
| MD5: 2823cf00470e57b3c75f088759d1c360 MD5: 6cfb7d05d354382f3d31a929bc75d01c MD5: 9a69c7d8bc14c4d67bfe5bbe3b5ae58f
|
Version 0.29 | 24-dec-2020 | Welcome to the "Night before Christmas" Release of dMagnetic! This one allows players to use ATR images from the AtariXL and Atari800 releases of the games. In addtition to this, a new graphics vmode has been added: UTF. It works on more terminals than the sixel mode and allows more people to enjoy the beautiful pictures!
| dMagnetic_0.29.tar.bz2 dMagnetic_0.29_documentation.tar.bz2 dMagnetic_029.pdf
| MD5: 9b66dab9cc56792f794ca7ea516b82ed MD5: 01564d47349de31dc56be9a27016d5e0 MD5: 3de0acbeb05151564dac0db7b9b3e324
|
Version 0.28 | 28-nov-2020 | This is the Spectrum and the Archimedes release. Users now have the opportunity to play Magnetic Scrolls' games from the Spectrum128, Spectrum+3 and the Acorn Archimedes disk images. What remarkable pieces of hardware they were. Enjoy!
| dMagnetic_0.28.tar.bz2 dMagnetic_0.28_documentation.tar.bz2 dMagnetic_028.pdf
| MD5: b4c1971465b065c32fe40bc0d744f53a MD5: e02c9dbf085edcd1456880621b36fcf3 MD5: 020f4755bb4cc0b703e3050396a735e0
|
Version 0.27 | 01-nov-2020 | Unfortunately, the last release (0.26) had a severe bug. Which allowed Amstrad CPC enthusiasts to play the old games, but nobody else. This bug has been fixed now.
| dMagnetic_0.27.tar.bz2 dMagnetic_0.27_documentation.tar.bz2 dMagnetic_027.pdf
| MD5: a2621eece29dee135ea7f86600f964c1 MD5: 6489809ca7c015be3aae658a4c4c13fa MD5: f7620167d0f1b6fd6b31d9c3cb9c2fb7
|
Version 0.26 | 31-oct-2020 | BUGGY VERSION! DO NOT USEThis release enables Amstrad CPC enthusiasts to replay the games by loading the game binaries from DSK image files. The awesome pictures have been preserved, and offer a nostalgic experience.
| dMagnetic_0.26.tar.bz2 dMagnetic_0.26_documentation.tar.bz2 dMagnetic_026.pdf
| MD5: c4d283a84addaf34290e2340e59d2bed MD5: 09803c8ec9dbe0d078e8fdb829877bd5 MD5: a6fab677d8ac7899d775ec60ee835b0c
|
Version 0.25 | 26-jul-2020 | This release saw some internal updates. The post-compilation check works more stable now, and the RGB channels have been upgraded from 3 Bits to 10 Bits. Colours look much more lively now. Just try for yourself!
| dMagnetic_0.25.tar.bz2 dMagnetic_0.25_documentation.tar.bz2 dMagnetic_025.pdf
| MD5: 2ab30003ddefd9effa9e7d4d61075b8d MD5: dda9fe99584fe7635f68f9c7b0587c89 MD5: 8289edcb82f990f473b61ff1c19ed3d5
|
Version 0.24 | 11-jul-2020 | This is the Commodore 64 release. It is now possible to use .d64 images to play the games. The graphics have their very own, distinct aesthetic. Just try it out for yourself!
| dMagnetic_0.24.tar.bz2 dMagnetic_0.24_documentation.tar.bz2 dMagnetic_024.pdf
| MD5: 81918895949d2dbd33d1c20aba639bab MD5: 65d29b8b116ebb21695e26411fecc7a9 MD5: a87d7869d031cf729da7f1232254e484
|
Version 0.23 | 06-jun-2020 | This release saw major improvements when playing the original games from the MS DOS releases. The images packaged in there used a slightly different format than the AMIGA versions, resulting in muted colours when playing with the LOW ANSI output. An alternative algorithm has been introduced, called -vmode low_ansi2, resulting in much more colourful, nuanced pictures. Just have a look yourself!
| dMagnetic_0.23.tar.bz2 dMagnetic_0.23_documentation.tar.bz2 dMagnetic_023.pdf
| MD5: 75b7257b8ce07225f1b31efc9930bd3e MD5: 04021211f21bb07ead3be71bd060a8bb MD5: 756fbd6269ba23874df345306560a77f
|
Version 0.22 | 13-feb-2020 | This release saw MAJOR additions. Not only allows the new "sixel" mode for better looking graphics (in certain terminal emulators), but also the game binaries from "Wonderland" and "The Magnetic Scrolls Collection Volume 1" can be used to play the game directly. Those contained images for playing with EGA graphics. Using the new parameter -ega, it is now possible to enjoy those.
| dMagnetic_0.22.tar.bz2 dMagnetic_0.22_documentation.tar.bz2 dMagnetic_022.pdf
| MD5: 6790ee73ece78cf9c3d19c6a315b7afc MD5: 8ceb6192cdb9c8f3f2e73d6553c3905a MD5: e33704f44b8e76b2364d25f5a3868fd4
|
Version 0.21 | 18-jan-2020 | The previous version had some leftover debugging-code, which was creating a debug.mag file under certain circumstances. My deepest apologies. To make up for it, this version supports the MS DOS binaries from "Corruption" as well as "Fish!". Enjoy!
| dMagnetic_0.21.tar.bz2 dMagnetic_0.21_documentation.tar.bz2 dMagnetic_021.pdf
| MD5: ba9702c92312f6458aeb5b67b769695a MD5: c8e5034d9233e4fbf3d67265284a1227 MD5: a4668e2d31e6191b2c408f445a40165b
|
Version 0.20 | 15-jan-2020 | This version is the 'Jinxter' release. It is now possible to play with the original MS-DOS binaries, and load old save games. Not only that: A bug in the sliding puzzle has also been fixed. It is solvable now.
| dMagnetic_0.20.tar.bz2 dMagnetic_0.20_documentation.tar.bz2 dMagnetic_020.pdf
| MD5: 5f9fabc801fdeca0387750f10ec94c52 MD5: 9ca2970741b45f47960542f31e8c6818 MD5: f4cf14b677eacaa5f8cb5e5e4d3c334e
|
Version 0.19 | 27-dec-2019 | This version is capable of natively reading the binaries from the MS-DOS version of "The Pawn" and "The Guild Of Thieves". This allowed for showing the beautiful title screens, but also necessated in a new vmode high_ansi2. It is hard to explain what it means, so just check it out yourself. (Just start -vmode high_ansi2).
Additionally, the Random Generator was given an overhaul. It is now possible, with "-rmode real" to have a completely new gaming experience.
| dMagnetic_0.19.tar.bz2 dMagnetic_0.19_documentation.tar.bz2 dMagnetic_019.pdf
| MD5: 86b2e3a18f38420ac094c3e537c98240 MD5: 33b853efb861da914aa6f2cd9c654f3d MD5: 166b1704a2c7add6e0e28bcd6e28e31c
|
Version 0.18 | 11-nov-2019 | Version 0.17 had an issue with the graphics: Certain installations were not showing any of them, due to the fact that there were two parameters in the .ini file that had no default values. At the same time, I took the liberty of removing some glitches in the textual output. | dMagnetic_0.18.tar.bz2 dMagnetic_0.18.tar.gz
| MD5: 05c0f2d2c0eb8cecb122624822b537cb MD5: c737e3e22f42cc83d9ab04c0003d6ebe
|
Version 0.17 | 28-jul-2019 | Now that I am a member of the Guild of Thieves, I finally found some time to tweak the low ansi output a little bit. It looks awesome, and I will upload a bunch of new screenshots soon. | dMagnetic_0.17.tar.gz
| MD5: e5228a6d0432ae6dc4184726fb47225f
|
Version 0.16 | 06-jul-2019 | One user told me that he was not as pleased with the word wrap as one might think. Now, it is possible to read the text left-, block-, and right-aligned. (Whereas the last one is not really recommened. You see! ;) ) | dMagnetic_0.16.tar.gz
| MD5: 75768513c2c8737a09136efd7f539b0f
|
Version 0.15 | 08-jun-2019 | So far, I have been mauled by a bear, eaten by viscious rats, choked by a constrictor, buried alive (because I tried hiding in a casket), stood on a square of the wrong color, beaten in hand-to-hand combat by an old frail man, and drowned because I did not drop the statue. Oh, and I also kicked the bucket.
This version allows for configuration of the characters used for the low ansi and monochrome renderer. There, I also applied some subtle changes. Looks great! | dMagnetic_0.15.tar.gz
| MD5: 2e7e7aa88bb93da5734ea055ee6d663b
|
Version 0.14 | 30-may-2019 | This version removed some graphical glitches in the pictures and the textual output. | dMagnetic_0.14.tar.gz
| MD5: 637551533b7d61013a73930ff2e1e9f5
|
Version 0.13 | 24-may-2019 | This version made the "low ansi" mode the default output mode. It works on all terminals, across all Unix platforms (old and new). If you prefer to have the richest amount of colors, feel free to use the "-vmode high_ansi" command line option. | dMagnetic_0.13.tar.gz
| MD5: 496040ffb0d71b9a33c8f1a38073fec5
|
Version 0.12 | 21-may-2019 | This version increased the amount of characters that are used for the low ansi mode. Pictures look much smoother and cleaner, even in low resolutions. | dMagnetic_0.12.tar.gz
| MD5: 58deaf067b46b4c6e1e141dfad44a8fb
|
Version 0.11 | 19-may-2019 | This version has an updated manpage, and can be build with BSD make. To ease access, the command line options were streamlined. There is also the possibility to write logfiles of your adventures. | dMagnetic_0.11.tar.gz
| MD5: c084c1e3c8cdab70b4723aa37ec42027
|
Version 0.10 | 17-may-2019 | This version saw lots of improvement on the low ansi output. I also added the possibility to set the graphics mode from the command line, for those who really want to try it out. | dMagnetic_0.10.tar.gz
| MD5: 91682a13578ff5ea0ff25119b0aa1f39
|
Version 0.09 | 04-may-2019 | Due to popular request, I tried my hand in connecting the engine to the GLK standard interface. It works! | dMagnetic_0.09.tar.gz
| MD5: 9bc968603460ea6b6932ef10b55a119b
|
Version 0.08 | 30-apr-2019 | This version saw a little bit of code cleanup. Graphics for "Corruption" and "Wonderland" are working. There was also a crash when trying to save the game with an empty filename. That has been fixed. | dMagnetic_0.08.tar.gz
| MD5: d3574eec65463488379142d485d7c3ab
|
Version 0.07 | 28-apr-2019 | This version allows for playing through "Myth". Thus, all Magnetic Scrolls games are supported by this Interpreter! Enjoy!! | dMagnetic_0.07.tar.gz
| MD5: 2509259d98f05edd3e9f685582f16c31
|
Version 0.06 | 28-apr-2019 | This version allows you to delve down into the rabbit's hole, and finish "Wonderland". Unfortunately, the graphics do not work, yet. But the story is as weird as you'd think. The code looks awful. | dMagnetic_0.06.tar.gz
| MD5: 992ea0f8f6de195631fe0b8b184fc054
|
Version 0.05 | 27-apr-2019 | Due to popular demand, I started working on "Corruption". Which is possible to finish. "Myth", and "Fish!" can be started, but I cannot guarantee that you will be able to play them through. For this game, the graphic format changed, and I will have to figure out what it is before I can support it.
I also did some stabilization for "The Pawn" and "Jinxter". The code looks awful now.
| dMagnetic_0.05.tar.gz
| MD5: b3338aefa41463a64b9e7934be5a8f7b
|
Version 0.04 | 22-apr-2019 | The second release today... The last one was at 3AM. Just a little code cleanup. The default compiler settings are compiling with higher optimizations and full Warning flags. Just a little something extra. | dMagnetic_0.04.tar.gz
| MD5: 8cbc6be42d81bca2288c662014f98399
|
Version 0.03 | 22-apr-2019 | This version saw more bugfixes. And I finshed playing Jinxter, albeit with only 185 of 205 points. I do not know if that is the end of the game, the virtual machine behaves bit-exact to the Magnetic2.3 version. Get the binaries from The magnetic scrolls memorial. | dMagnetic_0.03.tar.gz
| MD5: 97e4010d700a5c4ad4e4eb59dc6322ca
|
Version 0.02 | 19-apr-2019 | This version saw some bugfixes. I even started working on the documentation, and I strolled into "The Guild"'s castle. I cannot guarantee that it is possible to finish the game. Get the binaries from The magnetic scrolls memorial. Oh, and the low ansi renderer looks much better now. | dMagnetic_0.02.tar.gz
| MD5: 4a1e5566d8149f5077bb182a054a60ce
|
Version 0.01 | 14-apr-2019 | This is the initial release. It is possible to play through "The Pawn", but you will have to grab the .mag and .gfx binaries from The magnetic scrolls memorial . And I cannot guarantee that the game will not crash on you. Sorry. | dMagnetic_0.01.tar.gz
| MD5: 3b65ee0fd977538a16a15da5e8c470d5
|